I was in charge of the main material for the Ziggurat environment, along with the material layering recipe.
It was an interesting challenge to work on such large part for the scene and to manage the material layering system set up by Elouan Harmand.
My contributions included the base material, the damage normal map, and the mask.
My experience on this production wouldn’t have been the same without the material team and the people I had the chance to collaborate with across the project.
https://www.artstation.com/patrickcharron
https://www.artstation.com/sylvaincastelanelli
https://www.artstation.com/margotcasiro
https://www.artstation.com/eharmand
https://www.artstation.com/adejean
https://www.artstation.com/alessandro_surace